# Custom Enchantmens

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On our server, you can unlock custom enchants with unique abilities—just enchant your gear at the enchanting table.
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## Armor Enchantments

<table><thead><tr><th width="171">Name</th><th>Description</th><th>Applies To</th><th>Conflicts With</th></tr></thead><tbody><tr><td>Aquaman</td><td>Grants Water Breathing effect.</td><td>Helmet</td><td>-</td></tr><tr><td>Bunny Hop</td><td>Grants Jump Boost effect.</td><td>Boots</td><td>-</td></tr><tr><td>Cold Steel</td><td>Applies Mining Fatigue effect to the attacker.</td><td>Chestplate</td><td>-</td></tr><tr><td>Darkness Cloak</td><td>Applies Darkness effect to the attacker.</td><td>Chestplate</td><td>-</td></tr><tr><td>Elemental Protection</td><td>Reduces Poison, Magic, Wither, Lightning, Freeze damage.</td><td>All Armor</td><td>-</td></tr><tr><td>Flame Walker</td><td>Similar to the vanilla Frost Walker enchantment, creates magma blocks when walking over lava, and causes the wearer to be immune to damage from magma blocks when stepped on.</td><td>Boots</td><td>Frost Walker</td></tr><tr><td>Fire Shield</td><td>Like Thorns, but ignites the attacker.</td><td>Chestplate</td><td>-</td></tr><tr><td>Ice Shield</td><td>Freezes and slows down the attacker.</td><td>Chestplate</td><td>-</td></tr><tr><td>Hardened</td><td>Grants Damage Resistance effect on receiving damage.</td><td>Chestplate</td><td>-</td></tr><tr><td>Night Vision</td><td>Grants Night Vision effect.</td><td>Helmet</td><td>-</td></tr><tr><td>Rebound</td><td>Gives the effect of landing on a slime block.</td><td>Boots</td><td>Feather Falling</td></tr><tr><td>Regrowth</td><td>Restores certain amount hearts over the time regardless of the food and saturation levels.</td><td>Chestplate</td><td>-</td></tr><tr><td>Saturation</td><td>Restores certain amount of food and saturation over the time.</td><td>Helmet</td><td>-</td></tr><tr><td>Self-Destruction</td><td>Creates an explosion on death.</td><td>Chestplate</td><td>-</td></tr><tr><td>Sonic</td><td>Grants Speed effect.</td><td>Boots</td><td>-</td></tr><tr><td>Stopping Force</td><td>Reduces knockback when getting damage.</td><td>Leggings</td><td>-</td></tr><tr><td>Treasure Hunter</td><td>Chance to find more loot in loot chests of dungeons and structures.</td><td>Helmet</td><td>-</td></tr></tbody></table>

## Bow Enchantments

<table><thead><tr><th width="188">Name</th><th>Description</th><th>Applies To</th><th>Conflicts With</th></tr></thead><tbody><tr><td>Bomber</td><td>Chance to launch TNT instead of an Arrow.</td><td>Bows, Crossbows</td><td>Power, Punch, Flame, Flare, Ender Bow, Ghast, (Arrow Effect Enchants)</td></tr><tr><td>Ender Bow</td><td>Chance to launch an Ender Pearl instead of an Arrow.</td><td>Bows, Crossbows</td><td>Ghast, Bomber, Flare</td></tr><tr><td>Ghast</td><td>Chance to launch a Fireball instead of an Arrow.</td><td>Bows, Crossbows</td><td>Ender Bow, Bomber, Flare</td></tr><tr><td>Flare</td><td>Chance to create a torch where arrow land.</td><td>Bows, Crossbows</td><td>-</td></tr><tr><td>Sniper</td><td>Increases projectile speed.</td><td>Bows, Crossbows</td><td>-</td></tr><tr><td>Hover</td><td>Chance to launch an arrow with Levitation effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Lingering</td><td>Makes tipped arrows generate a lingering effect when the arrow hits a block.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Confusing Arrows</td><td>Chance to launch an arrow with Nausea effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Dragonfire Arrows</td><td>Chance to launch an arrow with Dragon Breath effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Darkness Arrows</td><td>Chance to launch an arrow with Darkness effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Electrified Arrows</td><td>Chance to launch an arrow with Lightning effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Explosive Arrows</td><td>Chance to launch an arrow with Explosion effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Poisoned Arrows</td><td>Chance to launch an arrow with Poison effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Vampiric Arrows</td><td>Chance to restore health on arrow hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr><tr><td>Withered Arrows</td><td>Chance to launch an arrow with Wither effect on hit.</td><td>Bows, Crossbows</td><td>Ender Bow, Ghast, Bomber</td></tr></tbody></table>

## Tool Enchantments

<table><thead><tr><th width="167">Name</th><th>Description</th><th>Applies To</th><th>Conflicts With</th></tr></thead><tbody><tr><td>Blast Mining</td><td>Chance to create an explosion that mines all blocks in it's area.</td><td>Pickaxes</td><td>Tunnel, Veinminer</td></tr><tr><td>Divine Touch</td><td>Chance to mine a Spawner with it's Entity Type.</td><td>Pickaxes</td><td>Smelter</td></tr><tr><td>Haste</td><td>Chance to receive Haste effect on block break.</td><td>Tools</td><td>-</td></tr><tr><td>Lucky Miner</td><td>Chance to receive more exp from mined blocks.</td><td>Pickaxes</td><td>-</td></tr><tr><td>Replanter</td><td>Automatically replant crops on harvest or right-click.</td><td>Hoes</td><td>-</td></tr><tr><td>Silk Chest</td><td>Chance to save all chest's content in the dropped item on break.</td><td>Axes</td><td>-</td></tr><tr><td>Smelter</td><td>Chance to smelt dropped items into other materials.</td><td>Tools</td><td>Silk Touch, Divine Touch</td></tr><tr><td>Telekinesis</td><td>Chance to move all block loot directly to your inventory.</td><td>Tools</td><td>-</td></tr><tr><td>Tunnel</td><td>Chance to mine 1x2 area on level I, 2x2 on level II, 3x3 on level III.</td><td>Pickaxes, Shovels</td><td>Veinminer, Blast Mining</td></tr><tr><td>Veinminer</td><td>Chance to mine the whole ore vein at once.</td><td>Pickaxes</td><td>Tunnel, Blast Mining</td></tr></tbody></table>

## Fishing Enchantments

<table><thead><tr><th width="167">Name</th><th>Description</th><th>Applies To</th><th>Conflicts With</th></tr></thead><tbody><tr><td>Auto Reel</td><td>Automatically reels in a hook on bite.</td><td>Fishing Rod</td><td>-</td></tr><tr><td>Double Catch</td><td>Increases amount of caught item by x2.</td><td>Fishing Rod</td><td>-</td></tr><tr><td>Seasoned Angler</td><td>Increases amount of gained XP from fishing.</td><td>Fishing Rod</td><td>-</td></tr><tr><td>Survivalist</td><td>Automatically cooks fish if what is caught is raw.</td><td>Fishing Rod</td><td>-</td></tr><tr><td>River Master</td><td>Increases casting distance.</td><td>Fishing Rod</td><td>-</td></tr><tr><td>Curse of Drowned</td><td>Chance to fish up a Drowned Zombie.</td><td>Fishing Rod</td><td>-</td></tr></tbody></table>

## Weapon Enchantments

<table><thead><tr><th width="167">Name</th><th>Description</th><th>Applies To</th><th>Conflicts With</th></tr></thead><tbody><tr><td>Bane of Netherspawn</td><td>Chance to inflict additional damage to nether mobs.</td><td>Swords, Axes</td><td>Sharpness, Bane of Arthropods, Smite, Village Defender</td></tr><tr><td>Blindness</td><td>Chance to apply Blindness effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Confusion</td><td>Chance to apply Nausea effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Cure</td><td>Chance to cure Zombified Piglins and Zombie Villagers on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Curse of Death</td><td>If you kill a player, you have a chance of dying too.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Cutter</td><td>Chance to reduce durability and unequip enemy's armor on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Decapitator</td><td>Chance to drop enemy's head on kill.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Double Strike</td><td>Chance to inflict double damage.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Exhaust</td><td>Chance to apply Hunger effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Exp Hunter</td><td>Chance to receive more exp from mobs on kill.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Ice Aspect</td><td>Chance to apply Slowness effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Infernus</td><td>Chance to launch a flaming Trident.</td><td>Tridents</td><td>-</td></tr><tr><td>Nimble</td><td>Chance to move all mob loot directly to your inventory on kill.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Paralyze</td><td>Chance to apply Mining Fatigue effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Rage</td><td>Chance to receive Strength effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Rocket</td><td>Chance to launch an enemy into the space on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Scavenger</td><td>Chance to get extra loot from mobs.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Surprise</td><td>Chance to apply Random effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Swiper</td><td>Chance to steal player's XP on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Temper</td><td>Chance to inflict more damage depends on how many hearts you lost.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Thrifty</td><td>Chance to receive mob Spawn Egg on kill.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Thunder</td><td>Chance to summon Lightning strike on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Vampire</td><td>Chance to regain health on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Venom</td><td>Chance to apply Poison effect on hit.</td><td>Swords, Axes</td><td>-</td></tr><tr><td>Village Defender</td><td>Chance to inflict more damage to Pillagers.</td><td>Swords, Axes</td><td>Sharpness, Smite, Bane of Arthropods, Bane of Netherspawn</td></tr><tr><td>Wither</td><td>Chance to apply Wither effect on hit.</td><td>Swords, Axes</td><td>-</td></tr></tbody></table>

## Universal Enchantments

<table><thead><tr><th width="167">Name</th><th>Description</th><th>Applies To</th><th>Conflicts With</th></tr></thead><tbody><tr><td>Restore</td><td>When an item breaks it loses the enchant and the item is brought back to certain durability.</td><td>All Items</td><td>-</td></tr><tr><td>Soulbound</td><td>Prevents item from being dropped upon death.</td><td>All Items</td><td>Curse of Vanishing</td></tr><tr><td>Curse of Breaking</td><td>Chance to take extra item durability points.</td><td>All Items</td><td>Unbreaking</td></tr><tr><td>Curse of Mediocrity</td><td>Chance to disenchant dropped items from blocks and mobs / players.</td><td>Tools, Weapons</td><td>-</td></tr><tr><td>Curse of Misfortune</td><td>Chance to have no drop/loot from mobs/blocks.</td><td>Tools, Weapons</td><td>Fortune, Looting</td></tr><tr><td>Curse of Fragility</td><td>Prevents item from being grindstoned or anviled.</td><td>All Items</td><td>-</td></tr></tbody></table>
